It is a busy week, being assigned to a fire fighting project. Overall its a good practise and experience. This week a quick things I noted as good reads. I love farming, or at least I feel I like it. I wanted to build my own indoor farm. Content marketing for business. South Korea creative economy. Reflections of a failed travel startup. MMORPGs yeah!
3 Big Challenges for Indoor Agriculture
I believe in the indoor farming culture. I wanted to build a miniture one for myself, but currently don't have the resource. For anyone who wanted to do indoor farming try starting with a single plot. Read this article to know more of indoor farming, 3 Big Challenges for Indoor Agriculture.
Opinion: 6 lessons I learned using content marketing to start a business
A summary of thier learnings. 1, Get online and deliver value to your target audience. 2, You can’t exist in a vacuum. Outreach is crucial. 3, Content marketing is a marathon, not a sprint. 4, Milk your best platforms and diversify your touchpoints. 5, Build a list. 6, Keep learning. For the full details check this article Techasia: 6 lessons I learned using content marketing to start a business.
Startup: Another reason to consider South Korea's creative economy
The creative economy? Check more in Techasia: Another reason to consider South Korea's creative economy.
Startup: Reflections of a travel startup that didn’t reach its final destination
Travel startup reflections. Check more in Techinasia: Reflections of a travel startup that didn’t reach its final destination.
Crash Course: MMORPGs
So we ended the last episode with casual gaming and a more connected gaming community, but these connected communities started much before smartphones and Facebook. Today, we’re going to talk about MMORPGs - or Massively Multiplayer Online Role Playing Games. These games, usually found on PCs, are often nicknamed “life-games” as they have no definitive ending. MMORPGs trace their histories back to early text-based games that were inspired by the the real life RPG, Dungeons and Dragons, which we’ll talk about in a future episode. And with the creation of the Internet, these games have slowly evolved to support shared gaming communities that have exploded in popularity and variety with games like EVE Online, World of Warcraft, and the upcoming No Man’s Sky. But these games and their communities aren’t just interesting to players, they’re also informing us about how civilizations and their economies work. And the economies in these games are actual economies that have real-world monetary value. MMORPGs represent a larger shift that was happening in the gaming community towards livable game worlds as players like never before were becoming a part of the games they were playing.