It is a busy week at work, not much on the blog details but below are the interesting reads while i was on the bus. The first five things a startup did to get its 100k users. The life of a venture capitalist. Something about the right time to scale. When to commit and accept fundings. Crash coarse games on the emergent of casual gaming.
Startup: 5 things we did to get our app’s first 100,000 users in 3 months
A quick summary on what they did was Research with a twist, Attack a problem, Choose content first, Be the face of your product and Double down on what is working. Check the full article in Techasia: 5 things we did to get our app’s first 100,000 users in 3 months.
Life: Stepping into the shoes of a VC reveals why your startup isn’t getting funded
VC life isnt all sugary, a good read for a normal day of a VC. Read more in Techasia: Stepping into the shoes of a VC reveals why your startup isn’t getting funded.
Opinion: Why my startup isn’t scaling
Good read, lessons on whether to scale or not your business. For the full article check out Techasia: Why my startup isn’t scaling.
Opinion: Why we rejected $100k in funding when we had next to nothing in the bank
Good read in raising funds. When to get or reject fundings, check the full article at Techasia: Why we rejected $100k in funding when we had next to nothing in the bank.
Crash Course: Casual Gaming
Today, we’re moving on from game consoles to talk about a bigger shift that was happening in the gaming industry. In the mid 2000s, we saw a proliferation of Internet accessible devices and with them gaming would expand to a new audience. We’re going to talk about two types of games that are found on these devices, social and mobile games, which together we’ll call casual games. Now, the definitions of these terms can get a little muddy, as they’re continuously evolving, but largely what was seen in the industry was a widespread adoption of asynchronous, socially driven gameplay. These changes spurred the industry to change its profit model, and by 2015, these casual games now make up nearly half of all video game industry revenue. And with their easier mechanics, lower price point, and social component these casual games helped integrate gaming into our daily lives like never before.