72-Hour Game Jam : FGL September Contest

Saturday of September 27, 2014

This is a devlog for FGL's September Game Jam. Compared to last months' #gamejam I come prepared to what ever theme #FGL throws at. I have also learned a few tricks from #battlehack singapore that actually encourage me to do the same for every gamejam that I join in. This entry was most likely a post blog update, rather than the running one. I still find it difficult to code and write at the same time.
 

29/09/2014 02:31: Completed the game and post it in FGL The Class. #fgl #gamejam #indiedev #gamedev

28/09/2014 14:30: Used Spriter for creating the character and effect animation. #fgl #gamejam #indiedev #gamedev

28/09/2014 14:30: Used existing module for the point system. #fgl #gamejam #indiedev #gamedev

28/09/2014 10:10: Back to the #lazydev seat started working for #fgl #gamejam #indiedev #gamedev a peek of the gameplay {link.here}

28/09/2014 09:30: I changed the theme to a Classroom themed game since it is abit overwhelming #fgl #gamejam #indiedev #gamedev

28/09/2014 00:20: Its the unholy hour and will be taking my sleep. I'll be continuing the #fgl #gamejam tomorrow

27/09/2014 09:23: Creating the initial prototype of my game using #scirra #construct2 #fgl #gamejam {project.screenshot}

27/09/2014 08:50: Completed converting the core gameplay to #scirra #construct2 behavior plugin #fgl #gamejam

27/09/2014 08:15: After scanning through existing prototypes and reusable codes to identify the core gameplay. I have identified to use the number matching and increment logic for this game. I plan to call the game 'Unfaithful' for this #gamejam #fgl

27/09/2014 08:15: Theme for this september #html5 #flashgames #indiedev #gamedev #gamejam #fgl has been announced 'Cheating'. A quick plan is to identify the core gameplay, artwork and game flow. I decided to do a platformer game showing a cheating wife.